Mahaseth, Harsh, Bajpai, Arushi
and Gupta, Akash
(2025)
Gamified Learning in Education How Online Quizzes like Kahoot Transform Classroom Dynamics.
Engineering Proceedings, 107 (1): 41.
pp. 1-10.
ISSN 2673-4591
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Abstract
Online quizzes, such as Kahoot, are innovative tools reshaping modern education by boosting student engagement, enhancing memory retention, and encouraging collaboration. This study explores their role as a modern extension of the Socratic Method, highlighting their ability to combat challenges like reduced attention spans, exam anxiety, and unhealthy competition. With real-time feedback and gamified elements, quizzes make learning interactive and enjoyable, breaking the monotony of lectures. While technical limitations like time constraints and over-reliance on digital tools are noted, the findings advocate a balanced approach. Online quizzes foster inclusivity, improve learning outcomes, and prepare students for a tech-driven future.
Item Type: | Article |
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Keywords: | online quizzes | Kahoot | student engagement | interactive learning | classroom pedagogy | digital learning | education |
Subjects: | Social Sciences and humanities > Social Sciences > Education |
JGU School/Centre: | Jindal Global Law School |
Depositing User: | Mr. Luckey Pathan |
Date Deposited: | 02 Sep 2025 15:28 |
Last Modified: | 02 Sep 2025 15:28 |
Official URL: | https://doi.org/10.3390/engproc2025107041 |
URI: | https://pure.jgu.edu.in/id/eprint/10054 |
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