Ubaradka, Anantha
ORCID: https://orcid.org/0000-0002-7709-1073, Verma, Prachi, Sridharan, Manish and Khanganba, Sanjram Premjit
(2026)
Sympathetic Activation and Vagal Suppression in VR Gaming Genres: Exergames Vs. Survival Horror.
Ergonomics in Design: The Quarterly of Human Factors Applications.
SAGE Publications Inc.
.
ISSN 1064-8046
(In Press)
Available at: https://doi.org/10.1177/10648046261477492
Abstract
The current study compared the psychophysiological effects of Virtual Reality (VR) exergaming ( Beat Saber ) and survival horror ( Resident Evil ). We assessed flow, cognitive workload, and cybersickness along with autonomic responses via heart rate (HR) and heart rate variability (HRV). The results showed that VR exergame and survival horror produced similar levels of flow experiences, but survival horror induced greater cognitive workload, while the exergame elicited stronger cardiovascular activation. Both genres showed autonomic engagement through distinct physiological pathways. Findings highlight specific cognitive and physiological demands across the two VR gaming genres.
| Item Type: | Article |
|---|---|
| Subjects: | Physical, Life and Health Sciences > Computer Science Social Sciences and humanities > Psychology > General Psychology Social Sciences and humanities > Social Sciences > Health (Social sciences) |
| Depositing User: | Mr. Syed Anas Ali |
| Date Deposited: | 15 Sep 2026 09:25 |
| Last Modified: | 15 Sep 2026 09:25 |
| Official URL: | https://doi.org/10.1177/10648046261477492 |
| URI: | https://pure.jgu.edu.in/id/eprint/12599 |
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